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Metro 2033 redux changes
Metro 2033 redux changes








Metro.exe+2BADF1: FF 90 D8100000 - call qword ptr i2aobScanModule(aobClipIncHook, metro.exe, 4533C08BD6FFxxxxxxxxxx48xxx圎8xxxxxxxx48)Īlloc(memClipIncHook, 0x400, injClipIncHook) // - ENABLE -ĪobScanModule(aobClipIncHook, metro.exe, 4533C08BD6FFxxxxxxxxxx48xxx圎8xxxxxxxx48) all you have to do is "Load Last Checkpoint"ĮDIT #4: I'll look into a "No Recoil" That "Weapon Fire Rate Hook" is pretty pimp.

metro 2033 redux changes

It also doesn't let you select any other weapon. And the crosshair disappears if I press right-click. I can fire it 2 times (as in 2 bullets going once, 2 bullets going twice). See the crosshair? See the bullets on the wall after I've fired? They should've hit the same spot, not be spread all around.ĮDIT #3: While "No Reload" works fine for the Bastard Gun, it doesn't for the uber-Shotgun by checking out the crosshair spread? From testing, not all games use the same value(s) for crosshair spread and weapon spread. Lazy to get another one, debug your script and add one on my own Thanks! See below:ĮDIT #2: Meh, no idea how you came up with a "No Spread" script if a "No Recoil" isn't available o_O.

metro 2033 redux changes

Wanna remember the whole story before I truly dive into Exodus Am playing the current Steam version and thought I'd give your table a tryĮDIT #1: If you may, can you add in a script that does "Fill Weapon Air Pressure"? Mine's depleted now, so any "Infinite" script is useless at this point. Currently playing this one as well, am in Armory level. If you wanna keep XYZ, then +E8, +F0, +EC. Note the order of the coordinates is X Z Y (E8 EC F0).

  • All hooks have their own section, check scripts for real hook names.
  • Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used. Saves and loads table state (i.e.: what memory records are enabled).










    Metro 2033 redux changes